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Soundscape Brantford.

A public interaction that begins without a phone.

Yellow Soundscape audio-device concept on a bench at night
Concept visualization: Evelyn’s Blender modeling with an AI-composited background. Not an installed product.
Original project artifact

Concept visualization: Evelyn’s Blender modeling with an AI-composited background. Not an installed product.

The short version

Soundscape brought research into physical interaction. I made alternative paper controls and proposed comparing them. The team used what we learned to reconsider Bluetooth, labels and feedback, moving toward direct interaction on the device.

Key insight
The first interaction needed clearer physical controls and less reliance on a phone.
Team decision
Remove Bluetooth, clarify modes and playback, then revisit reset and QR access in context.
Outcome / status
Comparative paper tests, physical prototypes and a concept demonstration. No public installation or measured safety benefit.

What I contributed

  • Participated from initial concept selection and mind mapping
  • Originated the idea of comparing alternative controls through A/B testing
  • Created both paper prototypes and comparison materials
  • Developed the initial control approach, user flow and storyboard
  • Supported research as a note-taker and interviewer
  • Created later Blender modeling
  • Contributed to each major presentation and the final pitch

Methods & making

InterviewsComparative paper testingContextual inquiryPost-task feedbackPrototypingBlender

Team course project in partnership with the Workforce Planning Board. Individual contributions are described separately from collective work.

Inside the project

The question worth asking

How could an unfamiliar public device feel understandable and welcoming without asking someone to connect a phone first? The team explored ambient audio and local storytelling as a response to nighttime discomfort in downtown Brantford.

See the work

Before the device, six possible directions.

Six early service, digital and physical concepts for nighttime Brantford.
Original team ideation map. Early safety/behavior statements are hypotheses, not measured effects.
Original project artifact

Original team ideation map. Early safety/behavior statements are hypotheses, not measured effects.

What this shows

The team considered a shuttle, secure belongings, a safety hub, an app, a crime map and a music-based intervention.

Why it mattered

We developed the public audio direction after exploring alternatives and feedback.

My contribution: early idea selection, concept development and active participation in mindmapping.

Inside the project

Comfort became a design question.

The discovery presentation records five semi-structured interviews, a night field study and a literature review. Empty streets, isolation and sound levels shaped the question: could audio create a sense of presence without adding another source of discomfort?

My contribution: note-taking, support interviews and research participation with community and stakeholder groups.

Five refers to discovery interviews only. Later comparative and contextual sample sizes are not established; no improvement in safety is claimed.

Inside the project

Two ways to say “play”

I proposed the comparison and made both paper control alternatives. This was formative comparative testing, not a statistically controlled A/B experiment.

Evidence into a choice

One knob

Rotate to browse. Press to confirm. The first control concept concentrated actions into a single knob.

Evelyn’s original Version A flow for a single rotate-and-press knob.
Original early control flow A. Bluetooth appears here before its later removal.
Original project artifact

Original early control flow A. Bluetooth appears here before its later removal.

Inside the project

The comparison started with paper.

I proposed this formative comparison and created both alternatives. The team’s summary records a preference for A, alongside confusion about labels, instructions, modes and Bluetooth.

Prototype A

Paper prototype A with a single rotary-and-press control.
Prototype A

Rotation browsed content; pressing the same knob confirmed the choice.

Original paper prototype A, created by Evelyn.
Design implication

Compare how people interpret an integrated control.

My work: paper prototype and testing materials.

Prototype A

Original paper prototype A, created by Evelyn.

The slides call this A/B testing. No randomized design, sample size or preference percentage is documented.

Inside the project

Map the whole encounter.

These early artifacts retain QR and Bluetooth routes that were later removed.

User flow

Seven-step original flow covering approach, controls, content, playback and reset.
User flow

The proposed sequence connects approaching the device with content choice, playback and reset.

Original early user flow by Evelyn; QR/Bluetooth identify an earlier concept stage.
Design implication

Make the role of each control explicit enough to discuss and prototype.

My work: user flow.

User flow

Original early user flow by Evelyn; QR/Bluetooth identify an earlier concept stage.

Explore the reasoning

Why Bluetooth left the device

Evidence into a choice

A possibility

Bluetooth was part of the early control concept: another way to access audio.

Design response

Connect a phone

I originated the comparative testing idea and supported research. The final decision was collective.

My work: I proposed the comparison, created both paper prototypes and comparison materials, and supported the research. The removal decision was collective.

See the work

Give the next action a visible sequence.

Team physical prototype with an instruction board and circular playback control.
Original team prototype photograph; device-only crop.
Original project artifact

Original team prototype photograph; device-only crop.

What this shows

The physical prototype added an instruction board, familiar media symbols and separate content labels. QR was still present at this stage.

Why it mattered

The board and symbols addressed missing guidance and mode confusion from the paper comparison.

Team artifact: physical construction and revisions were collective. My initial controls and research supported this direction.

See the work

The surroundings exposed another layer.

Anonymized presentation summary of noise, restart and QR-code findings.
Original team contextual-research synthesis excerpt. No participant identities.
Original project artifact

Original team contextual-research synthesis excerpt. No participant identities.

What this shows

Noise affected intelligibility, restart was confusing, and QR was not used in the documented contextual work. Later notes also mention accidental touches and weak nighttime visibility.

Why it mattered

The team removed QR, distinguished reset from playback, and revisited control size, contrast and guidance.

My contribution: research support, note-taking and presentation participation.

The team reported clearer play/pause understanding. The sources do not establish a follow-up success rate.

Inside the project

From control logic to physical form.

Braille, tactile labels, contrast and visual feedback are design intentions requiring physical validation.

Blender model

Evelyn’s original Blender visualization of the Soundscape device and instruction board.
Blender model

The original model brings the instruction board, media control and content buttons into one physical composition.

Original Blender concept render by Evelyn; recovered from the supplied model archive. Not an installation.
Design implication

Use a detailed model to communicate form and interaction intent.

My work: Blender modeling and pitch participation.

Blender model

Original Blender concept render by Evelyn; recovered from the supplied model archive. Not an installation.

Inside the project

Give each action a place.

The detailed model made the control hierarchy concrete: playback in one group, content modes in another, and restart away from the main interaction. These are visual design intentions, to be evaluated with physical prototypes.

Playback

Close-up of the mint play/pause button and surrounding volume and previous/next controls.
Playback

The large center identifies play/pause; related playback adjustments sit around it.

Original Blender concept detail. Raised symbols and contrast communicate the intended control hierarchy.
Design implication

Group the controls used repeatedly during listening.

My work: Blender modeling, building on my initial control approach.

Playback

Original Blender concept detail. Raised symbols and contrast communicate the intended control hierarchy.

The renders show proposed form and labeling. They do not establish Braille accuracy, tactile usability, outdoor durability or battery life.

Explore the reasoning

Try the Soundscape prototype

An adapted version of the supplied interactive HTML. My confirmed work includes the paper controls, user flow and Blender modeling; authorship of the original HTML is not established as mine.

Soundscape audio-device concept

Pick it up.
Without picking it up.

Rotate the model. Try the controls. Explore its feedback.

Concept demonstration · no recording or microphone access
Inside the project

What came out of it

A researched concept developed through paper controls, successive prototypes, a Blender visualization and a team pitch.

Inside the project

What this work does—and doesn’t—show

The device was not deployed in the depicted environment. The research does not establish improved public safety or universal accessibility. Audio levels, outdoor performance and accessibility still require further evaluation. The supplied HTML demonstration is a team project artifact; its authorship has not been established as Evelyn's.

Inside the project

What I’d do next

I would test first-use discovery in low light, intelligibility in traffic noise, accidental presses, and the distinction between reset and playback. I would review tactile spacing and Braille with appropriate users and specialists, then evaluate how any real city-information or recording workflow should operate. The concept demonstration does not answer those physical and public-use questions.

Another context. Another question.

MyUXERS